Skip to content

Holy Weapon

Level
5
School
Evocation
Concentration
Yes
Ritual
No
Casting Time
1 Bonus Action
Duration
1 Hour
Range
Touch
Damage/Effect
Radiant (...)
Save
CON Save
Verbal Component
Yes
Somatic Component
Yes
Material Component
No
Source
Xanathars Guide To Everything
D&D Beyond Link
www.dndbeyond.com/spells/Holy-Weapon
Spell Domain
Divine

Description

You imbue a weapon you touch with holy power. Until the spell ends, the weapon emits bright light in a 30— foot radius and dim light for an additional 30 feet. In addition, weapon attacks made with it deal an extra 2d8 radiant damage on a hit. If the weapon isn't already a magic weapon, it becomes one for the duration.

As a bonus action on your turn, you can dismiss this spell and cause the weapon to emit a burst of radiance. Each creature of your choice that you can see within 30 feet of you must make a Constitution saving throw. On a failed save, a creature takes 4d8 radiant damage, and it is blinded for 1 minute. On a successful save, a creature takes half as much damage and isn't blinded. At the end of each of its turns, a blinded creature can make a Constitution saving throw, ending the effect on itself on a success.