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Hold Person

Level
2
School
Enchantment
Concentration
Yes
Ritual
No
Casting Time
1 Action
Duration
1 Minute
Range
60 ft
Damage/Effect
Paralyzed
Save
WIS Save
Verbal Component
Yes
Somatic Component
Yes
Material Component
Yes
Materials
a small, straight piece of iron)
Source
Players Handbook
D&D Beyond Link
www.dndbeyond.com/spells/Hold-Person
Spell Domain
Divine, Natural, Arcane

Description

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.