Skip to content- Level
- 3
- School
- Transmutation
- Concentration
- Yes
- Ritual
- No
- Casting Time
- 1 Action
- Duration
- 1 Hour
- Range
- Touch
- Damage/Effect
- Acid (...)
- Verbal Component
- Yes
- Somatic Component
- Yes
- Material Component
- No
- Source
- Players Handbook
- D&D Beyond Link
- www.dndbeyond.com/spells/Elemental-Weapo
- Spell Domain
- Natural, Arcane
Description
A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits. At Higher Levels. When you cast this spell using a spell slot of 5th or 6th level, the bonus to attack rolls i ncreases to +2 and the extra damage increases to 2d4. When you use a spell slot of 7th level or higher, the bonus increases to +3 and the extra damage i ncreases to 3d4.