Skip to content- Level
- 5
- School
- Evocation
- Concentration
- No
- Ritual
- No
- Casting Time
- 1 Action
- Duration
- Instantaneous
- Range
- Self
- Damage/Effect
- Thunder (...)
- Area
- sphere 30 ft
- Save
- CON Save
- Verbal Component
- Yes
- Somatic Component
- No
- Material Component
- No
- Source
- Players Handbook
- D&D Beyond Link
- www.dndbeyond.com/spells/Destructive-Wav
- Spell Domain
- Divine, Natural, Arcane
Description
You strike the ground, creating a burst of divine energy that ripples outward from you. Each creature you choose within 30 feet of you must succeed on a Constitution saving throw or take 5d6 thunder damage, as well as 5d6 radiant or necrotic damage (your choice), and be knocked prone. A creature that succeeds on its saving throw takes half as much damage and isn't knocked prone.