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Knock

Level
2
School
Transmutation
Concentration
No
Ritual
No
Casting Time
1 Action
Duration
Instantaneous
Range
60 ft
Damage/Effect
Utility
Verbal Component
Yes
Somatic Component
No
Material Component
No
Source
Players Handbook
D&D Beyond Link
www.dndbeyond.com/spells/Knock
Spell Domain
Arcane

Description

Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.

A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.

If you choose a target that is held shut with arcane lock, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.

When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.