Flame Strike
- Level
- 5
- School
- Evocation
- Concentration
- No
- Ritual
- No
- Casting Time
- 1 Action
- Duration
- Instantaneous
- Range
- 60 ft
- Damage/Effect
- Fire (...)
- Area
- cylinder 10 ft
- Save
- DEX Save
- Verbal Component
- Yes
- Somatic Component
- Yes
- Material Component
- Yes
- Materials
- pinch of sulfur)
- Source
- Players Handbook
- D&D Beyond Link
- www.dndbeyond.com/spells/Flame-Strike
- Spell Domain
- Divine
Description
A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.