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Legend Lore

Level
5
School
Divination
Concentration
No
Ritual
No
Casting Time
10 Minutes
Duration
Instantaneous
Range
Self
Damage/Effect
Utility
Verbal Component
Yes
Somatic Component
Yes
Material Component
Yes
Materials
(incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each)
Source
Players Handbook
D&D Beyond Link
www.dndbeyond.com/spells/Legend-Lore
Spell Domain
Divine, Arcane

Description

Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain no information. The more information you already have about the thing, the more precise and detailed the information you receive is.

The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand, the spell might yield this information: “Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin, may awaken the true powers of the axe, and only with the sacred word Rudnogg on the lips."