Cure Wounds
- Level
- 1
- School
- Evocation
- Concentration
- No
- Ritual
- No
- Casting Time
- 1 Action
- Duration
- Instantaneous
- Range
- Touch
- Damage/Effect
- Healing
- Verbal Component
- Yes
- Somatic Component
- Yes
- Material Component
- No
- Source
- Players Handbook
- D&D Beyond Link
- www.dndbeyond.com/spells/Cure-Wounds
- Spell Domain
- Divine, Natural
Description
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.