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Animal Friendship

Level
1
School
Enchantment
Concentration
No
Ritual
No
Casting Time
1 Action
Duration
24 Hours
Range
30 ft
Damage/Effect
Charmed
Save
WIS Save
Verbal Component
Yes
Somatic Component
Yes
Material Component
Yes
Materials
a morsel of food)
Source
Players Handbook
D&D Beyond Link
www.dndbeyond.com/spells/Animal-Friendsh
Spell Domain
Natural

Description

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell's duration. If you or one of your companions harms the target, the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.