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Plant Growth

Level
3
School
Transmutation
Concentration
No
Ritual
No
Casting Time
Special
Duration
Instantaneous
Range
150 ft
Damage/Effect
Control
Verbal Component
Yes
Somatic Component
Yes
Material Component
No
Source
Players Handbook
D&D Beyond Link
www.dndbeyond.com/spells/Plant-Growth
Spell Domain
Natural

Description

This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.

If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.

You can exclude one or more areas of any size within the spell's area from being affected.

If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.