Skip to content

Fear

Level
3
School
Illusion
Concentration
Yes
Ritual
No
Casting Time
1 Action
Duration
1 Minute
Range
Self
Damage/Effect
Frightened
Area
cone 30 ft
Save
WIS Save
Verbal Component
Yes
Somatic Component
Yes
Material Component
Yes
Materials
a white feather or the heart of a hen)
Source
Players Handbook
D&D Beyond Link
www.dndbeyond.com/spells/Fear
Spell Domain
Divine, Arcane

Description

You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration.

While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.