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Color Spray

Level
1
School
Illusion
Concentration
No
Ritual
No
Casting Time
1 Action
Duration
1 Round
Range
Self
Damage/Effect
Blinded
Area
cone 15 ft
Verbal Component
Yes
Somatic Component
Yes
Material Component
Yes
Materials
(a pinch of powder or sand that is colored red, yellow, and blue)
Source
Players Handbook
D&D Beyond Link
www.dndbeyond.com/spells/Color-Spray
Spell Domain
Arcane

Description

A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can affect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can't see).

Starting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the end of your next turn. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st.