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Phantasmal Killer

Level
4
School
Illusion
Concentration
Yes
Ritual
No
Casting Time
1 Action
Duration
1 Minute
Range
120 ft
Damage/Effect
Psychic
Save
WIS Save
Verbal Component
Yes
Somatic Component
Yes
Material Component
No
Source
Players Handbook
D&D Beyond Link
www.dndbeyond.com/spells/Phantasmal-Kill
Spell Domain
Arcane

Description

You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes frightened for the duration. At the end of each of the target's turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.