Skip to content

Zephyr Strike

Level
1
School
Transmutation
Concentration
Yes
Ritual
No
Casting Time
1 Bonus Action
Duration
1 Minute
Range
Self
Damage/Effect
Force
Verbal Component
Yes
Somatic Component
No
Material Component
No
Source
Xanathars Guide To Everything
D&D Beyond Link
z
Spell Domain
Natural

Description

You move like the wind. Until the spell ends, your movement doesn't provoke opportunity attacks.

Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1d8 force damage on a hit. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn.