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Alarm

Level
1
School
Abjuration
Concentration
No
Ritual
Yes
Casting Time
1 Minute
Duration
8 Hours
Range
30 ft
Damage/Effect
Detection
Verbal Component
Yes
Somatic Component
Yes
Material Component
Yes
Materials
(a tiny bell and a piece of fine silver wire)
Source
Players Handbook
D&D Beyond Link
www.dndbeyond.com/spells/Alarm
Spell Domain
Arcane

Description

You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible.

A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.

An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.