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Call Lightning

Level
3
School
Conjuration
Concentration
Yes
Ritual
No
Casting Time
1 Action
Duration
10 Minutes
Range
120 ft
Damage/Effect
Lightning (...)
Area
cylinder 60 ft
Save
DEX Save
Verbal Component
Yes
Somatic Component
Yes
Material Component
No
Source
Players Handbook
D&D Beyond Link
www.dndbeyond.com/spells/Call-Lightning
Spell Domain
Natural

Description

A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see within range directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).

When you cast the spell, choose a point you can see under the cloud. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.
If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.

At Higher Levels. When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.