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Tether Essence

Level
7
School
Necromancy
Concentration
Yes
Ritual
No
Casting Time
1 Action
Duration
1 Hour
Range
60 ft
Damage/Effect
Control (...)
Save
CON Save
Verbal Component
Yes
Somatic Component
Yes
Material Component
Yes
Materials
a spool of platinum cord worth at least 250 gp, which the spell consumes
Source
Explorer's Guide to Wildemount
D&D Beyond Link
www.dndbeyond.com/spells/Tether-Essence
Spell Domain
Divine, Arcane

Description

Two creatures you can see within range must make a Constitution saving throw, with disadvantage if they are within 30 feet of each other. Either creature can willingly fail the save. If either save succeeds, the spell has no effect. If both saves fail, the creatures are magically linked for the duration, regardless of the distance between them. When damage is dealt to one of them, the same damage is dealt to the other one. If hit points are restored to one of them, the same number of hit points are restored to the other one. If either of the tethered creatures is reduced to 0 hit points, the spell ends on both. If the spell ends on one creature, it ends on both.