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Continual Flame

Level
2
School
Evocation
Concentration
No
Ritual
No
Casting Time
1 Action
Duration
Until Dispelled
Range
Touch
Damage/Effect
Creation
Verbal Component
Yes
Somatic Component
Yes
Material Component
Yes
Materials
(ruby dust worth 50 gp, which the spell consumes)
Source
Players Handbook
D&D Beyond Link
www.dndbeyond.com/spells/Continual-Flame
Spell Domain
Divine, Natural, Arcane

Description

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.