Skip to content- Level
- 2
- School
- Evocation
- Concentration
- No
- Ritual
- No
- Casting Time
- 1 Action
- Duration
- Until Dispelled
- Range
- Touch
- Damage/Effect
- Creation
- Verbal Component
- Yes
- Somatic Component
- Yes
- Material Component
- Yes
- Materials
- (ruby dust worth 50 gp, which the spell consumes)
- Source
- Players Handbook
- D&D Beyond Link
- www.dndbeyond.com/spells/Continual-Flame
- Spell Domain
- Divine, Natural, Arcane
Description
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.