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Contact Other Plane

Level
5
School
Divination
Concentration
No
Ritual
Yes
Casting Time
1 Minute
Duration
1 Minute
Range
Self
Damage/Effect
Communication (...)
Verbal Component
Yes
Somatic Component
No
Material Component
No
Source
Players Handbook
D&D Beyond Link
www.dndbeyond.com/spells/Contact-Other-P
Spell Domain
Divine, Arcane

Description

You mentally contact a demigod, the spirit of a long- dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a failure, you take 6d6 psychic damage and are insane until you finish a long rest. While insane, you can't take actions, can't understand what other creatures say, can't read, and speak only in gibberish. A greater restoration spell cast on you ends this effect.

On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The GM answers each question with one word, such as "yes," "no," "maybe," "never," "irrelevant," or "unclear" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the GM might instead offer a short phrase as an answer.