Gust
- Level
- 0
- School
- Transmutation
- Concentration
- No
- Ritual
- No
- Casting Time
- 1 Action
- Duration
- Instantaneous
- Range
- 30 ft
- Damage/Effect
- Control
- Save
- STR Save
- Verbal Component
- Yes
- Somatic Component
- Yes
- Material Component
- No
- Source
- Elemental Evil
- D&D Beyond Link
- www.dndbeyond.com/spells/Gust
- Spell Domain
- Natural
Description
You seize the air and compel it to create one of the following effects at a point you can see within range:
One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you.
You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn't pushed with enough force to cause damage.
You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.