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Gust

Level
0
School
Transmutation
Concentration
No
Ritual
No
Casting Time
1 Action
Duration
Instantaneous
Range
30 ft
Damage/Effect
Control
Save
STR Save
Verbal Component
Yes
Somatic Component
Yes
Material Component
No
Source
Elemental Evil
D&D Beyond Link
www.dndbeyond.com/spells/Gust
Spell Domain
Natural

Description

You seize the air and compel it to create one of the following effects at a point you can see within range:

One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you.

You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn't pushed with enough force to cause damage.

You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.