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Hold Monster

Level
5
School
Enchantment
Concentration
Yes
Ritual
No
Casting Time
1 Action
Duration
1 Minute
Range
90 ft
Damage/Effect
Paralyzed
Save
WIS Save
Verbal Component
Yes
Somatic Component
Yes
Material Component
Yes
Source
Players Handbook
D&D Beyond Link
www.dndbeyond.com/spells/Hold-Monster
Spell Domain
Divine, Arcane

Description

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

Materials

a small, straight piece of iron)
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