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Dust Devil

Level
2
School
Conjuration
Concentration
Yes
Ritual
No
Casting Time
1 Action
Duration
1 Minute
Range
60 ft
Damage/Effect
Bludgeoning
Area
cube 5 ft
Save
STR Save
Verbal Component
Yes
Somatic Component
Yes
Material Component
Yes
Materials
a pinch of dust)
Source
Elemental Evil
D&D Beyond Link
www.dndbeyond.com/spells/Dust-Devil
Spell Domain
Natural, Arcane

Description

Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell's duration.

Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isn't pushed.

As a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. The cloud heavily obscures its area.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.