Skip to content

Dawn

Level
5
School
Evocation
Concentration
Yes
Ritual
No
Casting Time
1 Action
Duration
1 Minute
Range
60 ft
Damage/Effect
Radiant
Area
cylinder 30 ft
Save
CON Save
Verbal Component
Yes
Somatic Component
Yes
Material Component
Yes
Materials
a sunburst pendant worth at least 100 gp)
Source
Xanathars Guide To Everything
D&D Beyond Link
www.dndbeyond.com/spells/Dawn
Spell Domain
Divine, Natural

Description

The light of dawn shines down on a location you specify within range. Until the spell ends, a 30—foot-radius, 40-foot-high cylinder of bright light glimmers there. This light is sunlight.

When the cylinder appears, each creature in it must make a Constitution saving throw, taking 4d10 radiant damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw whenever it ends its turn in the cylinder.

If you're within 60 feet of the cylinder, you can move it up to 60 feet as a bonus action on your turn.