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Shillelagh

Level
0
School
Transmutation
Concentration
No
Ritual
No
Casting Time
1 Bonus Action
Duration
1 Minute
Range
Touch
Damage/Effect
Bludgeoning
Attack
Melee
Verbal Component
Yes
Somatic Component
Yes
Material Component
Yes
Materials
mistletoe, a shamrock leaf, and a club or quarterstaff)
Source
Players Handbook
D&D Beyond Link
www.dndbeyond.com/spells/Shillelagh
Spell Domain
Natural

Description

The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.