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Jim's Glowing Coin

Level
2
School
Enchantment
Concentration
No
Ritual
No
Casting Time
1 Action
Duration
1 Minute
Range
60 ft
Damage/Effect
WIS Save
Verbal Component
No
Somatic Component
Yes
Material Component
Yes
Materials
a coin, 2 gp
Source
Acquisitions Incorporated
D&D Beyond Link
www.dndbeyond.com/spells/Jims-Glowing-Co
Spell Domain
Arcane

Description

Of the many tactics employed by master magician and renowned adventurer Jim Darkmagic, the old glowing coin trick is a time-honored classic. When you cast the spell, you hurl the coin that is the spell's material component to any spot within range. The coin lights up as if under the effect of a light spell. Each creature of your choice that you can see within 30 feet of the coin must succeed on a Wisdom saving throw or be distracted for the duration. While distracted, a creature has disadvantage on Wisdom (Perception) checks and initiative rolls.