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Negative Energy Flood

Level
5
School
Necromancy
Concentration
No
Ritual
No
Casting Time
1 Action
Duration
Instantaneous
Range
60 ft
Damage/Effect
Necrotic
Save
CON Save
Verbal Component
Yes
Somatic Component
No
Material Component
Yes
Materials
(a broken bone and a square of black silk)
Source
Xanathars Guide To Everything
D&D Beyond Link
www.dndbeyond.com/spells/Negative-Energy
Spell Domain
Arcane

Description

You send ribbons of negative energy at one creature you can see within range. Unless the target is undead. it must make a Constitution saving throw, taking 5d12 necrotic damage on a failed save, or half as much damage on a successful one. A target killed by this damage rises up as a zombie at the start of your next turn. The zombie pursues whatever creature it can see that is closest to it. Statistics for the zombie are in the Monster Manual.

If you target an undead with this spell, the target doesn't make a saving throw. Instead, roll 5d12. The target gains half the total as temporary hit points.