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Ray of Enfeeblement

Level
2
School
Necromancy
Concentration
Yes
Ritual
No
Casting Time
1 Action
Duration
1 Minute
Range
60 ft
Damage/Effect
Debuff
Save
CON Save
Verbal Component
Yes
Somatic Component
Yes
Material Component
No
Source
Players Handbook
D&D Beyond Link
www.dndbeyond.com/spells/Ray-of-Enfeeble
Spell Domain
Arcane

Description

A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.

At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.