Skip to content- Action Type
- Action
- Category
- Debuff
- Example
- Cambion
Description
One humanoid that the creature can see within 30 feet must succeed on a DC ## Wisdom saivng throw or be magically charmed for 1 day. The charmed creature obeys the creature's spoken commands. If the target suffers any harm from the creature or another creature or receives a suicidal command from the creature, the target can repeat the saving throw, ending the effect on itself on a success. If the target's saving throw is successful, or if the effect ends for it, the creature is immune to the creature's Fiendish Charm for the next 24 hours.