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Children of the Night

Action Type
Action
Category
Summon
Example
Vampire

Description

The creature magically calls 2d4 swarms of bats or rats, provided that the sun isn't up. While outdoors, the creature can call 3d6 wolves instead. The called creatures arrive in 1d4 rounds, acting as allies of the creature and obeying its spoken commands. The beasts remain for 1 hour, until the creature dies, or until the creature dismisses them as a bonus action.