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Engulf

Action Type
Action
Category
Special
Example
Gelatinous Cube

Description

The creature moves up to its speed. While doing so, it can enter a same size or smaller creature's spaces. Whenever the creature enters a creature's space, the creature must make a DC ## Dexterity saving throw. On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed back suffers the consequences of a failed saving throw. On a failed save, the cube enters the creature's space, and the creature takes acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes acid damage at the start of each of the creature's turns. When the creature moves, the engulfed creature moves with it. An engulfed creature can try to escape by taking an action to make a DC ## Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the creature.