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- The creature takes 1d6 fire damage at the start of its turn and flammable, non-magical items they are wearing gain Worn -1.
- If another creature grapples, carries, or deals damage with an unarmed strike to the flaming creature the other creature takes 1d6 fire damage.
- This condition ends if a creature uses an action to pat the flames out, the flaming creature is hit by strong wind, the flaming creature is doused in non-flammable material, or the flaming creature enters a space without oxygen. The flaming creature may also drop prone and expend 20 feet of movement to smother the flames to end this condition.