Breathtaker
- Conditions
- Suffocating
- Technique Requirement
- Martial, Spellfighter
- Action Type
- Attack
Description
Your trained proficiency in this weapon enables you to use it to make a special attack once per minute when wielded in your main hand.
You make a powerful blow against your target’s chest and if you hit (in addition to the attack’s normal damage and effects) they lose their breath and begin Suffocating if they fail a DC 10 + Attack Bonus Constitution Saving Throw and they need to breath. The suffocating creature can repeat this save and recovers their breath on a successful save or if another creature uses an action to administer treatment using a Healer’s kit and succeed on a DC 10 + Attack Bonus Medicine Check.