Wound
- Conditions
- Wounded
- Technique Requirement
- Martial, Spellfighter
- Action Type
- Attack
Description
Your trained proficiency in this weapon enables you to use it to make a special attack once per minute when wielded in your main hand.
You strike a lasting blow at your target and if you hit (in addition to the attack’s normal damage and effects) they become Wounded if they fail a DC 10 + Attack Bonus Constitution Saving Throw.