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Abbanith Giant

Size
Large
Type
Giant
Challenge Rating
3
Source
Tome of Beasts 2
Alignment
Neutral
Armor Class
13
Speeds
40, burrow 30
Walking Speed
40
Burrowing Speed
30
Strength Score
20
Dexterity Score
9
Constitution Score
17
Intelligence Score
10
Wisdom Score
13
Charisma Score
11
Saving Throws
Strength, Constitution
Vision
Tremorsense (120ft)
Languages Ref
Giant, Terran
Hit Points
76
Languages
Giant, Terran

Large giant, neutral


Armor Class 13 (natural armor)

Hit Points 76 (9d10+27)

Speed 40 ft., burrow 30 ft.


STR
20 (+5)
DEX
9 (−1)
CON
17 (+3)
INT
10 (+0)
WIS
13 (+1)
CHA
11 (+0)

Saving Throws Str +7, Con +5

Senses tremorsense 120 ft., passive Perception 11

Languages Giant, Terran

Challenge 3 (700 XP)

One with the Earth. The abbanith giant can detect the flows and rhythms of the earth—including things that interfere with these rhythms, such as earthquakes and magical anomalies. As a result, the abbanith giant can't be surprised by an opponent that is touching the ground. In addition, the giant has advantage on attack rolls against constructs and elementals made of earth or stone.

Siege Monster. The giant deals double damage to objects and structures and triple damage to objects and structures made of earth or stone.

Actions

Multiattack. The abbanith giant makes two thumb claw attacks.

Thumb Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.

Reactions

Earth Counter (Recharge 6). When a creature the abbanith can see within 30 feet of it casts a spell, the abbanith counters it. This reaction works like the counterspell spell, except the abbanith can only counter spells that directly affect or create earth or stone, such as stone shape, wall of stone, or move earth, and it doesn't need to make a spellcasting ability check, regardless of the spell's level.

Description

This giant has a bulky, muscular body and small eyes in its broad, flat face. The giant’s thumbs end in large, black claws._
Ancient Giants of the Deep. Abbanith giants are among the oldest races of giants known to exist and are said to have been around since the world was first formed. Many scholars turn to the giants’ deep connection with the earth as evidence of this fact, and the giants themselves make no efforts to deny it. Indeed, the oral tradition of the abbanith giants dates back millennia, to a time when gods walked the land, elves were first learning the secrets of magic, and humans were still living in caves. Most abbanith giants wear simple tunics or shorts woven of a strange subterranean fungus, though leaders occasionally wear armor.
Consummate Diggers. Abbanith giants dwell almost exclusively underground and are adept at using their incredibly hard thumb claws to dig massive tunnels through the earth. Druids and wizards studying the giants’ unique biology have deduced that mineral-based materials actually soften when struck by their claws. This feature has also made them the target of derro and duergar slavers wishing to use their skills to mine precious gems or build their fortifications, something the giants violently oppose despite their normally peaceable nature.
Allies of the Earth. For as long as either race can remember, abbanith giants have been allies of the Open Game License

Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.