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Acolyte

Size
Medium
Type
Humanoid
Challenge Rating
1/4
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
10
Speeds
30
Walking Speed
30
Strength Score
10
Dexterity Score
10
Constitution Score
12
Intelligence Score
10
Wisdom Score
14
Charisma Score
10
Skill Proficiencies
Medicine, Religion
Languages Ref
any one
Hit Points
11

Medium humanoid


Armor Class 10

Hit Points 11 (2d8+2)

Speed 30 ft.


STR
10 (+0)
DEX
10 (+0)
CON
12 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)

Skills Medicine +4, Religion +2

Senses passive Perception 12

Languages any one

Challenge 1/4 (50 XP)

Spellcasting. The acolyte is a 2nd level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12
+4 to hit with spell attacks). They have the following cleric spells prepared:
Cantrips (at will): light
sacred flame
thaumaturgy
1st-level (3 slots): bless
cure wounds
sanctuary

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Sacred Flame (Cantrip; V, S). One creature the acolyte can see within 60 feet makes a DC 12 Dexterity saving throw taking 4 (1d8) radiant damage on a failure. This spell ignores cover.

Bless (1st-Level; V, S, M, Concentration). Up to three creatures within 30 feet add a d4 to attack rolls and saving throws for 1 minute.

Cure Wounds (1st-Level; V, S). The acolyte touches a willing living creature restoring 6 (1d8 + 2) hit points to it.

An acolyte is a priest in training or an assistant to a more senior member of the clergy. While acolytes may be found acting as servants or messengers in major temples an acolyte may also be the only representative of their faith serving a village or roadside shrine.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.