Acolyte
- Size
- Medium
- Type
- Humanoid
- Challenge Rating
- 1/4
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 10
- Speeds
- 30
- Walking Speed
- 30
- Strength Score
- 10
- Dexterity Score
- 10
- Constitution Score
- 12
- Intelligence Score
- 10
- Wisdom Score
- 14
- Charisma Score
- 10
- Skill Proficiencies
- Medicine, Religion
- Languages Ref
- any one
- Hit Points
- 11
Medium humanoid
Armor Class 10
Hit Points 11 (2d8+2)
Speed 30 ft.
- STR
- 10 (+0)
- DEX
- 10 (+0)
- CON
- 12 (+1)
- INT
- 10 (+0)
- WIS
- 14 (+2)
- CHA
- 10 (+0)
Skills Medicine +4, Religion +2
Senses passive Perception 12
Languages any one
Challenge 1/4 (50 XP)
Spellcasting. The acolyte is a 2nd level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12
+4 to hit with spell attacks). They have the following cleric spells prepared:
Cantrips (at will): light
sacred flame
thaumaturgy
1st-level (3 slots): bless
cure wounds
sanctuary
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Sacred Flame (Cantrip; V, S). One creature the acolyte can see within 60 feet makes a DC 12 Dexterity saving throw taking 4 (1d8) radiant damage on a failure. This spell ignores cover.
Bless (1st-Level; V, S, M, Concentration). Up to three creatures within 30 feet add a d4 to attack rolls and saving throws for 1 minute.
Cure Wounds (1st-Level; V, S). The acolyte touches a willing living creature restoring 6 (1d8 + 2) hit points to it.
An acolyte is a priest in training or an assistant to a more senior member of the clergy. While acolytes may be found acting as servants or messengers in major temples an acolyte may also be the only representative of their faith serving a village or roadside shrine.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.