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Adult Black Dragon

Size
Huge
Type
Dragon
Challenge Rating
17
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
19
Speeds
40, fly 80, swim 40
Walking Speed
40
Swimming Speed
40
Flying Speed
80
Strength Score
22
Dexterity Score
14
Constitution Score
20
Intelligence Score
14
Wisdom Score
12
Charisma Score
16
Saving Throws
Dexterity, Constitution, Wisdom, Charisma
Skill Proficiencies
History, Perception, Stealth
Vision
Blindsight (60ft), Darkvision (120ft)
Languages Ref
Common, Draconic
Hit Points
253
Resistances
Immune to Acid Damage
Languages
Aethyrian Common, Draconic

Huge dragon


Armor Class 19

Hit Points 253 (22d12+110)

Speed 40 ft., fly 80 ft., swim 40 ft.


STR
22 (+6)
DEX
14 (+2)
CON
20 (+5)
INT
14 (+2)
WIS
12 (+1)
CHA
16 (+3)

Saving Throws Dex +8, Con +11, Wis +7, Cha +9

Skills History +8, Perception +7, Stealth +8

Damage Immunities acid

Senses blindsight 60 ft., darkvision 120 ft., passive Perception 20

Languages Common, Draconic

Challenge 17 (18,000 XP)

Ambusher. When submerged in water, the dragon has advantage on Stealth checks. If the dragon hits a creature that can't see it with its bite, it can deal piercing damage and grapple the target simultaneously.

Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day). When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to mud. If it has no more uses of this ability, its Armor Class is reduced to 17 until it finishes a long rest.

Ruthless (1/Round). After scoring a critical hit on its turn, the dragon can immediately make one claw attack.

Innate Spellcasting. The dragons spellcasting ability is Charisma (save DC 17). It can innately cast the following spells, requiring no material components. 3/day each:fog cloud, pass without trace, legend lore, speak with dead

Actions

Multiattack. The dragon attacks once with its bite and twice with its claws. In place of its bite attack it can use Acid Spit.

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) acid damage. Instead of dealing piercing damage the dragon can grapple the target (escape DC 20) and a Large or smaller creature grappled in this way is restrained. While grappling a creature the dragon can't bite or use Acid Spit against another target.

Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage.

Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage and the dragon pushes the target 10 feet away.

Acid Spit. The dragon targets a creature within 60 feet forcing it to make a DC 19 Dexterity saving throw. The creature takes 22 (4d10) acid damage on a failure or half damage on a success. A creature that fails the save also takes 5 (1d10) ongoing acid damage. A creature can use an action to end the ongoing damage.

Acid Breath (Recharge 5-6). The dragon exhales sizzling acid in a 60-foot-long 5-foot-wide line. Each creature in that area makes a DC 19 Dexterity saving throw taking 63 (14d8) acid damage on a failed save or half damage on a success. A creature that fails the save is blinded until the end of its next turn.

Reactions

Tail Attack. When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it.

Legendary Actions

The dragon can take 3 legendary actions. Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.

Darkness. The dragon creates a 20-foot-radius sphere of magical darkness originating from a point it can see within 120 feet. Darkvision can't penetrate this darkness. The darkness lasts for 1 minute or until the dragon uses this action again.

Roar. Each creature of the dragons choice within 120 feet that can hear it makes a DC 17 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours.

Wing Attack. The dragon beats its wings. Each creature within 15 feet makes a DC 20 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.