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Ahu-Nixta Mechanon

Size
Medium
Type
Construct
Challenge Rating
2
Source
Tome of Beasts 3
Alignment
Unaligned
Armor Class
14
Speeds
20, climb 10
Walking Speed
20
Climbing Speed
10
Strength Score
16
Dexterity Score
12
Constitution Score
18
Intelligence Score
5
Wisdom Score
14
Charisma Score
3
Skill Proficiencies
Perception
Languages Ref
understands Deep Speech and Void Speech but has limited speech
Hit Points
51
Condition Immunities
Charmed, Exhaustion 1, Frightened, Paralyzed, Petrified, Poisoned
Resistances
Immune to Poison Damage, Immune to Psychic Damage

Medium construct, unaligned


Armor Class 14 (natural armor)

Hit Points 51 (6d8+24)

Speed 20 ft., climb 10 ft.


STR
16 (+3)
DEX
12 (+1)
CON
18 (+4)
INT
5 (−3)
WIS
14 (+2)
CHA
3 (−4)

Skills Perception +2

Damage Immunities poison, psychic

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 60', passive Perception 10

Languages understands Deep Speech and Void Speech but has limited speech

Challenge 2 (450 XP)

Construct Nature. Doesn't require air food drink or sleep.

Critical Malfunction. Critical hit vs. mechanon: 20% chance of striking its soul chamber casing stunning it until end of its next turn.

Soul Reactivation. Reduced to 0 hp stops functioning becoming inert. For the next hr if a Small or larger creature that isn't a Construct or Undead dies within 30' of a deactivated mechanon a portion of creature's soul is absorbed by mechanon and construct reactivates regaining all its hp + additional hp equal to the dead creature's CR. If it remains inert for 1 hr it is destroyed and can't be reactivated.

Actions

Multiattack. Two Utility Arms or one Slam and one Utility Arm.

Slam. Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage.

Utility Arm. Uses one of the following attack options:Grabbing Claw Melee Weapon Attack: +5 to hit, 10 ft., one target, 8 (2d4+3) piercing damage. If target is a creature is grappled by mechanon (escape DC 13). Until grapple ends creature restrained mechanon can't use Claw on another target. Sonic Disruptor Ranged Spell Attack: +4 to hit, 60 ft., one target, 9 (2d6+2) thunder. If target is a creature: DC 12 Con save or incapacitated until end of its next turn.Telekinetic Projector Mechanon fires a ray at a target it can see within 60'. If target is a creature: DC 13 Str save or mechanon moves it up to 30' in any direction. If target is an object weighing 300 pounds or less that isn't being worn or carried it is moved up to 30' in any direction. Mechanon can use projector to manipulate simple tools or open doors and containers.

Adapt Appendage. Swaps its Utility Arm with Utility Arm of any other mechanon within 5 ft. of it.

Repair (2/Day). Touches an ahu-nixta or a Construct. Target regains 11 (2d8+2) hp.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.