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Ahu-Nixta

Size
Large
Type
Aberration
Challenge Rating
3
Source
Creature Codex
Alignment
Neutral-Evil
Armor Class
14
Speeds
30, fly 30, swim 30
Walking Speed
30
Swimming Speed
30
Flying Speed
30
Strength Score
17
Dexterity Score
15
Constitution Score
14
Intelligence Score
19
Wisdom Score
13
Charisma Score
10
Skill Proficiencies
Perception
Vision
Darkvision (60ft)
Languages Ref
Deep Speech, Void Speech
Hit Points
67
Condition Immunities
Charmed, Exhaustion 1, Frightened, Paralyzed, Petrified, Poisoned, Prone
Resistances
Immune to Poison Damage, Immune to Psychic Damage
Languages
Deep Speech

Large aberration, neutral evil


Armor Class 14 (clockwork armor)

Hit Points 67 (9d10+18)

Speed 30 ft., fly 30 ft., swim 30 ft.


STR
17 (+3)
DEX
15 (+2)
CON
14 (+2)
INT
19 (+4)
WIS
13 (+1)
CHA
10 (+0)

Skills Perception +3

Damage Immunities poison, psychic

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone

Senses darkvision 60 ft., passive Perception 13

Languages Deep Speech, Void Speech

Challenge 3 (700 XP)

Clockwork Encasement. The creature within the machine is a somewhat shapeless mass, both protected and given concrete manipulators by its armor. The clockwork armor has a variety of manipulators that the ahu-nixta can use to attack or to interact with objects outside of the armor. When the ahu-nixta is reduced to 0 hp, its clockwork armor breaks and the ahunixta exits it. Once out of its armor, the creature's pulpy mass no longer receives the benefits of the listed Damage or Condition Immunities, except for psychic and prone.

Without its clockwork armor, the ahu-nixta has the following statistics: AC 12, hp 37 (5d10 + 10), Strength 9 (-1), and all its modes of travel are reduced to 20 feet. In addition, it has no attack actions, though it can still cast its spells. The ahu-nixta's body can form eyes, mouths, and grabbing appendages. Its grabbing appendages can pick up objects and manipulate them, but the appendages can't be used for combat. The ahu-nixta's extra appendages can open and close glass-covered viewing ports in the clockwork armor, requiring no action, so it can see and interact with objects outside the armor.

The ahu-nixta can exit or enter its clockwork armor as a bonus action.

Immutable Form. The clockwork armor of the ahu-nixta is immune to any spell or effect that would alter its form, as is the creature that controls it as long as the ahu-nixta remains within the armor.

Innate Spellcasting. The ahu-nixta's innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The ahu-nixta can innately cast the following spells, requiring no material components.
At will: fear, fire bolt (2d10), telekinesis

Actions

Multiattack. The ahu-nixta makes three melee attacks. It can cast one at will spell in place of two melee attacks.

Whirring Blades. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Pronged Scepter. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Bashing Rod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.