Alazai
- Size
- Large
- Type
- Elemental
- Challenge Rating
- 10
- Source
- Tome of Beasts 3
- Alignment
- Chaotic-Neutral
- Armor Class
- 16
- Speeds
- 40
- Walking Speed
- 40
- Strength Score
- 21
- Dexterity Score
- 15
- Constitution Score
- 22
- Intelligence Score
- 10
- Wisdom Score
- 16
- Charisma Score
- 20
- Saving Throws
- Dexterity, Wisdom
- Skill Proficiencies
- Perception
- Languages Ref
- Ignan
- Hit Points
- 149
- Condition Immunities
- Exhaustion 1, Poisoned
- Resistances
- Immune to Fire Damage, Immune to Poison Damage
- Languages
- Ignan
Large elemental, chaotic neutral
Armor Class 16 (natural armor)
Hit Points 149 (13d10+78)
Speed 40 ft.
- STR
- 21 (+5)
- DEX
- 15 (+2)
- CON
- 22 (+6)
- INT
- 10 (+0)
- WIS
- 16 (+3)
- CHA
- 20 (+5)
Saving Throws Dex +6, Wis +7
Skills Perception +3
Damage Immunities fire, poison
Condition Immunities exhaustion, poisoned
Senses darkvision 120', passive Perception 13
Languages Ignan
Challenge 10 (5,900 XP)
Conditional Invisibility. Is invisible in most situations. The following situations reveal its location and enough of its form that attacks vs. it don't have disadvantage while the situation lasts:In temperatures lower than 50 degrees Fahrenheit or for 1 round after it takes cold: its natural heat outlines it in steam.Darkness: its burning eyes shine visibly marking its location.
Elemental Nature. Doesn't require air food drink or sleep.
Fire Form. Can move through a space as narrow as 1 inch wide with o squeezing. A creature that touches it or hits it with melee attack while within 5 ft. of it takes 4 (1d8) fire.
Iron Disruption. Struck by a cold iron weapon becomes visible and can't use Hurl Flame or Scorching Aura until start of its next turn.
Actions
Multiattack. Two Burning Slams or three Hurl Flames.
Burning Slam. Melee Weapon Attack: +9 to hit, 5 ft., one target, 14 (2d8+5) bludgeoning damage + 11 (2d10) fire. If target is creature/flammable object ignites. Until action used to douse fire target: 5 (1d10) fire at start of each of its turns.
Hurl Flame. Ranged Spell Attack: +9 to hit, 120 ft., one target, 19 (4d6+5) fire.
Scorching Aura (Recharge 6). Increases power of its inner fire causing metal weapons and armor to burn red-hot. Each creature within 30' of it in physical contact with manufactured metal object (ex: metal weapon suit of heavy or medium metal armor): 22 (5d8) fire and must make DC 16 Con save or drop object if it can. If it doesn't drop object (or take off armor) has disadvantage on attacks and ability checks until start of alazai's next turn.
Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.