Alchemical Apprentice
- Size
- Small
- Type
- Ooze
- Challenge Rating
- 1
- Source
- Creature Codex
- Alignment
- Unaligned
- Armor Class
- 11
- Speeds
- 10, climb 10
- Walking Speed
- 10
- Climbing Speed
- 10
- Strength Score
- 13
- Dexterity Score
- 6
- Constitution Score
- 13
- Intelligence Score
- 16
- Wisdom Score
- 6
- Charisma Score
- 10
- Skill Proficiencies
- Arcana
- Vision
- Blindsight (60ft)
- Languages Ref
- understands Common but can't speak, telepathy 10 ft.
- Hit Points
- 63
- Condition Immunities
- Blinded, Charmed, Deafened, Frightened, Poisoned, Prone
- Resistances
- Resistant to Acid Damage, Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Poison Damage
Small ooze, unaligned
Armor Class 11 (natural armor)
Hit Points 63 (14d6+14)
Speed 10 ft., climb 10 ft.
- STR
- 13 (+1)
- DEX
- 6 (−2)
- CON
- 13 (+1)
- INT
- 16 (+3)
- WIS
- 6 (−2)
- CHA
- 10 (+0)
Skills Arcana +5
Damage Resistances acid, cold, fire, poison
Condition Immunities blinded, charmed, deafened, frightened, poisoned, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages understands Common but can't speak, telepathy 10 ft.
Challenge 1 (200 XP)
Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
Absorb Potion. The ooze can absorb any potion, oil, tincture, or alchemical draught that touches it, choosing to be affected by the substance or to nullify it.
Perishable. These oozes don't fare well in sunlight and don't easily endure the rigors of travel. The creature dies if it is directly exposed to sunlight for more than 1 minute. Each day it is more than 1 mile from its “birth” place, the ooze must succeed on a DC 12 Constitution saving throw or die.
Produce Potion (1/Day). The alchemical apprentice can produce one common potion, oil, tincture, or alchemical draught each day. If no creature is there to bottle, or otherwise collect, the substance when it is produced, it trickles away and is wasted.
Actions
Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) bludgeoning damage.
Magical Burble. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 10 (3d6) acid, cold, fire, or poison damage.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.