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Alkonost

Size
Small
Type
Monstrosity
Challenge Rating
1/2
Source
Creature Codex
Alignment
Neutral
Armor Class
12
Speeds
20, fly 40
Walking Speed
20
Flying Speed
40
Strength Score
11
Dexterity Score
14
Constitution Score
10
Intelligence Score
7
Wisdom Score
14
Charisma Score
13
Vision
Darkvision (60ft)
Languages Ref
Common
Hit Points
17
Resistances
Resistant to Lightning Damage
Languages
Aethyrian Common

Small monstrosity, neutral


Armor Class 12

Hit Points 17 (5d6)

Speed 20 ft., fly 40 ft.


STR
11 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
7 (−2)
WIS
14 (+2)
CHA
13 (+1)

Damage Resistances lightning

Senses darkvision 60 ft., passive Perception 12

Languages Common

Challenge 1/2 (100 XP)

One with Wind. An alkonost is immune to the effects of magical and natural wind, including effects that would force it to move, impose disadvantage on Wisdom (Perception) checks, or force it to land when flying. In addition, its weapon attacks do an extra 2 (1d4) lightning damage if it is within 1 mile of a lightning storm.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

Charged Melody (Recharge 6). The alkonost sings a beautiful melody. Each creature within 30 feet of it that can hear the melody must succeed on a DC 12 Charisma saving throw or take 7 (2d6) lightning damage the next time it moves.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.