Alkonost
- Size
- Small
- Type
- Monstrosity
- Challenge Rating
- 1/2
- Source
- Creature Codex
- Alignment
- Neutral
- Armor Class
- 12
- Speeds
- 20, fly 40
- Walking Speed
- 20
- Flying Speed
- 40
- Strength Score
- 11
- Dexterity Score
- 14
- Constitution Score
- 10
- Intelligence Score
- 7
- Wisdom Score
- 14
- Charisma Score
- 13
- Vision
- Darkvision (60ft)
- Languages Ref
- Common
- Hit Points
- 17
- Resistances
- Resistant to Lightning Damage
- Languages
- Aethyrian Common
Small monstrosity, neutral
Armor Class 12
Hit Points 17 (5d6)
Speed 20 ft., fly 40 ft.
- STR
- 11 (+0)
- DEX
- 14 (+2)
- CON
- 10 (+0)
- INT
- 7 (−2)
- WIS
- 14 (+2)
- CHA
- 13 (+1)
Damage Resistances lightning
Senses darkvision 60 ft., passive Perception 12
Languages Common
Challenge 1/2 (100 XP)
One with Wind. An alkonost is immune to the effects of magical and natural wind, including effects that would force it to move, impose disadvantage on Wisdom (Perception) checks, or force it to land when flying. In addition, its weapon attacks do an extra 2 (1d4) lightning damage if it is within 1 mile of a lightning storm.
Actions
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
Charged Melody (Recharge 6). The alkonost sings a beautiful melody. Each creature within 30 feet of it that can hear the melody must succeed on a DC 12 Charisma saving throw or take 7 (2d6) lightning damage the next time it moves.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.