Alligator Turtle
- Size
- Medium
- Type
- Beast
- Challenge Rating
- 1/4
- Source
- Tome of Beasts 2
- Alignment
- Unaligned
- Armor Class
- 15
- Speeds
- 20, swim 30
- Walking Speed
- 20
- Swimming Speed
- 30
- Strength Score
- 15
- Dexterity Score
- 12
- Constitution Score
- 13
- Intelligence Score
- 2
- Wisdom Score
- 12
- Charisma Score
- 7
- Saving Throws
- Strength, Constitution
- Skill Proficiencies
- Stealth
- Languages Ref
- —
- Hit Points
- 11
Medium beast, unaligned
Armor Class 15 (natural armor)
Hit Points 11 (2d8+2)
Speed 20 ft., swim 30 ft.
- STR
- 15 (+2)
- DEX
- 12 (+1)
- CON
- 13 (+1)
- INT
- 2 (−4)
- WIS
- 12 (+1)
- CHA
- 7 (−2)
Saving Throws Str +4, Con +3
Skills Stealth +3
Senses passive Perception 11
Languages —
Challenge 1/4 (50 XP)
Hold Breath. The turtle can hold its breath for 1 hour.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) slashing damage and the target is grappled (escape DC 12). Until this grapple ends, the turtle can't bite another target.
Description
Alligator turtles are ornery reptiles, noted for their combative disposition while on land. Their necks are deceptively long and flexible, allowing them to strike a startlingly far distance with their beak-like jaws.
Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.