Alliumite
- Size
- Small
- Type
- Plant
- Challenge Rating
- 1/4
- Source
- Creature Codex
- Alignment
- Chaotic-Neutral
- Armor Class
- 14
- Speeds
- 30, burrow 20
- Walking Speed
- 30
- Burrowing Speed
- 20
- Strength Score
- 6
- Dexterity Score
- 18
- Constitution Score
- 12
- Intelligence Score
- 7
- Wisdom Score
- 12
- Charisma Score
- 9
- Skill Proficiencies
- Perception, Stealth, Survival
- Vision
- Darkvision (60ft)
- Languages Ref
- Sylvan
- Hit Points
- 18
- Languages
- Sylvan
Small plant, chaotic neutral
Armor Class 14
Hit Points 18 (4d6+4)
Speed 30 ft., burrow 20 ft.
- STR
- 6 (−2)
- DEX
- 18 (+4)
- CON
- 12 (+1)
- INT
- 7 (−2)
- WIS
- 12 (+1)
- CHA
- 9 (−1)
Skills Perception +3, Stealth +6, Survival +3
Senses darkvision 60 ft., passive Perception 13
Languages Sylvan
Challenge 1/4 (50 XP)
Plant Camouflage. The alliumite has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.
Tearful Stench. Each creature other than an alliumite within 5 feet of the alliumite when it takes damage must succeed on a DC 13 Constitution saving throw or be blinded until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Tearful Stench of all alliumites for 1 minute.
Actions
Thorn Dart. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Grass Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.