Skip to content

Alliumite

Size
Small
Type
Plant
Challenge Rating
1/4
Source
Creature Codex
Alignment
Chaotic-Neutral
Armor Class
14
Speeds
30, burrow 20
Walking Speed
30
Burrowing Speed
20
Strength Score
6
Dexterity Score
18
Constitution Score
12
Intelligence Score
7
Wisdom Score
12
Charisma Score
9
Skill Proficiencies
Perception, Stealth, Survival
Vision
Darkvision (60ft)
Languages Ref
Sylvan
Hit Points
18
Languages
Sylvan

Small plant, chaotic neutral


Armor Class 14

Hit Points 18 (4d6+4)

Speed 30 ft., burrow 20 ft.


STR
6 (−2)
DEX
18 (+4)
CON
12 (+1)
INT
7 (−2)
WIS
12 (+1)
CHA
9 (−1)

Skills Perception +3, Stealth +6, Survival +3

Senses darkvision 60 ft., passive Perception 13

Languages Sylvan

Challenge 1/4 (50 XP)

Plant Camouflage. The alliumite has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.

Tearful Stench. Each creature other than an alliumite within 5 feet of the alliumite when it takes damage must succeed on a DC 13 Constitution saving throw or be blinded until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Tearful Stench of all alliumites for 1 minute.

Actions

Thorn Dart. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Grass Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.