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Alp

Size
Small
Type
Fey
Challenge Rating
1
Source
Creature Codex
Alignment
Chaotic-Evil
Armor Class
13
Speeds
30
Walking Speed
30
Strength Score
12
Dexterity Score
16
Constitution Score
14
Intelligence Score
10
Wisdom Score
16
Charisma Score
8
Vision
Darkvision (60ft)
Languages Ref
Common, Sylvan, Umbral
Hit Points
44
Condition Immunities
Charmed, Exhaustion 1, Paralyzed, Unconscious
Resistances
Resistant to Cold Damage, Resistant to Necrotic Damage
Languages
Aethyrian Common, Sylvan

Small fey (shapechanger), chaotic evil


Armor Class 13

Hit Points 44 (8d6+16)

Speed 30 ft.


STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
8 (−1)

Damage Resistances cold, necrotic

Condition Immunities charmed, exhaustion, paralyzed, unconscious

Senses darkvision 60 ft., passive Perception 13

Languages Common, Sylvan, Umbral

Challenge 1 (200 XP)

Shadow Stealth. While in dim light or darkness, the alp can take the Hide action as a bonus action.

Shapechanger. The alp can use its action to polymorph into a Small or Tiny beast it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Sunlight Sensitivity. While in sunlight, the alp has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting. The alp's innate spellcasting ability is Wisdom (spell save DC 13). The alp can innately cast the following spells, requiring no material components:
At will: invisibility (self only)
3/day each: silent image, sleep
1/day each: bestow curse, dream

Actions

Sleeper's Slap. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage, and, if the target was sleeping or unconscious before it was hit, it must succeed on a DC 13 Wisdom saving throw or become frightened and restrained for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the restrained condition on itself on a success. The creature must succeed on another saving throw on a following round to end the frightened condition.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.