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Alpha Werewolf

Size
Medium
Type
Humanoid
Challenge Rating
6
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
12
Speeds
30
Walking Speed
30
Strength Score
14
Dexterity Score
14
Constitution Score
14
Intelligence Score
10
Wisdom Score
10
Charisma Score
10
Skill Proficiencies
Perception, Stealth, Survival
Vision
Darkvision (30ft)
Languages Ref
Common
Hit Points
104
Resistances
Immune to Non-Magical Damage
Languages
Aethyrian Common

Medium humanoid


Armor Class 12

Hit Points 104 (16d8+32)

Speed 30 ft.


STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)

Skills Perception +2, Stealth +4, Survival +2

Damage Immunities damage from nonmagical, non-silvered weapons

Senses darkvision 30 ft. (wolf or hybrid form only), passive Perception 14

Languages Common

Challenge 6 (2,300 XP)

Keen Hearing and Smell. The werewolf has advantage on Perception checks that rely on hearing or smell.

Pack Tactics. The werewolf has advantage on attack rolls against a creature if at least one of the werewolfs allies is within 5 feet of the creature and not incapacitated.

Wolfsbane. Lycanthropes are repelled by the wolfsbane flower. A lycanthrope in hybrid or beast form is poisoned while within 10 feet of a living or dried wolfsbane flower that it can smell. If wolfsbane is applied to a weapon or ammunition, lycanthropes are damaged by the weapon as if it were silver. An application of wolfsbane lasts for 1 hour.

Cursed Wounds. Each of the werewolfs claw and bite attacks deals an additional 7 (2d6) necrotic damage, and the targets hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.

Actions

Multiattack. The werewolf makes two melee attacks only one of which can be with its bite.

Greatclub (Humanoid or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

Claw (Wolf or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid it makes a DC 12 Constitution saving throw. On a failure it is cursed with werewolf lycanthropy.

Bonus Actions

Shapeshift. The werewolf changes its form to a wolf, a wolf-humanoid hybrid, or into its true form, which is a humanoid. While shapeshifted, its statistics are unchanged. It can't speak in wolf form. Its equipment is not transformed. It reverts to its true form if it dies.

Frenzied Bite (While Bloodied. The werewolf makes a bite attack.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.