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Alpha Yek

Size
Medium
Type
Fiend
Challenge Rating
9
Source
Creature Codex
Alignment
Chaotic-Evil
Armor Class
16
Speeds
30, climb 30
Walking Speed
30
Climbing Speed
30
Strength Score
16
Dexterity Score
16
Constitution Score
16
Intelligence Score
15
Wisdom Score
13
Charisma Score
10
Saving Throws
Strength, Dexterity, Constitution, Intelligence
Skill Proficiencies
Perception, Stealth
Vision
Darkvision (120ft)
Languages Ref
Abyssal, telepathy 120 ft.
Hit Points
129
Condition Immunities
Poisoned
Resistances
Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Resistant to Non-Magical Damage, Immune to Poison Damage
Languages
Abyssal, Telepathy (120ft)

Medium fiend (demon), chaotic evil


Armor Class 16 (natural armor)

Hit Points 129 (16d8+48)

Speed 30 ft., climb 30 ft.


STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
15 (+2)
WIS
13 (+1)
CHA
10 (+0)

Saving Throws Str +7, Dex +7, Con +7, Int +6

Skills Perception +5, Stealth +7

Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 15

Languages Abyssal, telepathy 120 ft.

Challenge 9 (5,000 XP)

Magic Resistance. The yek has advantage on saving throws against spells and other magical effects.

Pack Tactics. The yek has advantage on attack rolls against a creature if at least one of the yek's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The alpha yek makes one bite attack and two claw attacks. It can make a bone shard attack in place of a claw attack if it has a bone shard available.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (4d4 + 3) slashing damage.

Bone Shard. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (2d4 + 3) piercing damage and the target must make a DC 17 Constitution saving throw. On a failure, a piece of the bone breaks and sticks in the target's wound. The target takes 5 (2d4) piercing damage at the start of each of its turns as long as the bone remains lodged in its wound. A creature, including the target, can take its action to remove the bone by succeeding on a DC 15 Wisdom (Medicine) check. The bone also falls out of the wound if the target receives magical healing

A yek typically carries 3 (1d6) bone shards, which are destroyed on a successful hit. It can use its action to tear a bone shard from a corpse within 5 feet. Derro

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.