Ambush Hag
- Size
- Medium
- Type
- Fey
- Challenge Rating
- 9
- Source
- Black Flag SRD
- Armor Class
- 16
- Speeds
- 30, climb 30
- Walking Speed
- 30
- Climbing Speed
- 30
- Strength Score
- 16
- Dexterity Score
- 26
- Constitution Score
- 16
- Intelligence Score
- 16
- Wisdom Score
- 14
- Charisma Score
- 26
- Vision
- Darkvision (120ft)
- Languages Ref
- Common,Sylvan
- Hit Points
- 156
- Resistances
- Immune to Poison Damage
- Languages
- Aethyrian Common, Sylvan
Medium fey
Armor Class 16 (natural armor)
Hit Points 156
Speed 30 ft., climb 30 ft.
- STR
- 16 (+3)
- DEX
- 26 (+8)
- CON
- 16 (+3)
- INT
- 16 (+3)
- WIS
- 14 (+2)
- CHA
- 26 (+8)
Damage Resistances Fey Resilience
Damage Immunities poison,poisoned
Senses darkvision 120 ft.
Languages Common,Sylvan
Challenge 9 (5,000 XP)
Fey Resilience. The ambush hag is resistant to the charmed and unconscious conditions.
Mimicry. The hag can mimic Animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 16 WIS (Insight) check.
Spider Climb. The ambush hag can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Multiattack. The ambush hag makes two Claw attacks or three Poison Spray attacks. It can replace one attack with a use of Spellcasting.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) slashing damage plus 18 (4d8) poison damage, and the target must succeed on a DC 16 CON save or be paralyzed for 1 minute. The creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.
Poison Spray. Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 22 (4d8+4) poison damage, and the target must succeed on a DC 16 STR save or be restrained until the end of its next turn.
Spellcasting. The ambush hag casts one of the following spells, requiring no material components and using CHA as the spellcasting ability (spell save DC 16):
At will: message, minor illusion, prestidigitation
3/day each: blur, charm, hallucinatory terrain (as an action)
1/day each: hypnotic pattern, major image, seeming
Bonus Actions
Illusory Appearance. The hag covers itself and anything it is wearing or carrying with a magical illusion that makes it look like another creature of its general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if the hag dies.
The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching it would feel its rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 INT (Investigation) check to discern that the hag is disguised.
Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.