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Ancient Wasteland Dragon

Size
Gargantuan
Type
Dragon
Challenge Rating
23
Source
Creature Codex
Alignment
Chaotic-Evil
Armor Class
22
Speeds
40, fly 80, climb 40, burrow 30
Walking Speed
40
Climbing Speed
40
Flying Speed
80
Burrowing Speed
30
Strength Score
28
Dexterity Score
10
Constitution Score
26
Intelligence Score
16
Wisdom Score
15
Charisma Score
19
Saving Throws
Dexterity, Constitution, Wisdom, Charisma
Skill Proficiencies
Perception, Stealth
Vision
Blindsight (60ft), Darkvision (120ft)
Languages Ref
Common, Draconic
Hit Points
333
Resistances
Immune to Force Damage
Languages
Aethyrian Common, Draconic

Gargantuan dragon, chaotic evil


Armor Class 22 (natural armor)

Hit Points 333 (18d20+144)

Speed 40 ft., burrow 30 ft., climb 40 ft., fly 80 ft.


STR
28 (+9)
DEX
10 (+0)
CON
26 (+8)
INT
16 (+3)
WIS
15 (+2)
CHA
19 (+4)

Saving Throws Dex +7, Con +15, Wis +9, Cha +11

Skills Perception +9, Stealth +7

Damage Immunities force

Senses blindsight 60 ft., darkvision 120 ft., passive Perception 19

Languages Common, Draconic

Challenge 23 (50,000 XP)

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 20 (2d10 + 9) piercing damage.

Claw. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.

Tail. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Warped Energy Breath (Recharge 5-6). The dragon blasts warped arcane energy in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 20 Dexterity saving throw, taking 90 (20d8) force damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.