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Angel, Chained

Size
Medium
Type
Celestial
Challenge Rating
8
Source
Tome of Beasts
Alignment
Neutral-Evil
Armor Class
16
Speeds
30, fly 60
Walking Speed
30
Flying Speed
60
Strength Score
18
Dexterity Score
16
Constitution Score
12
Intelligence Score
12
Wisdom Score
18
Charisma Score
20
Saving Throws
Dexterity, Wisdom, Charisma
Skill Proficiencies
Perception
Languages Ref
Common, Celestial, Infernal
Hit Points
88
Resistances
Resistant to Piercing Damage, Immune to Fire Damage, Immune to Radiant Damage
Languages
Aethyrian Common, Celestial, Infernal

Medium celestial, neutral evil


Armor Class 16 (natural armor)

Hit Points 88 (16d8+16)

Speed 30 ft., fly 60 ft.


STR
18 (+4)
DEX
16 (+3)
CON
12 (+1)
INT
12 (+1)
WIS
18 (+4)
CHA
20 (+5)

Saving Throws Dex +6, Wis +7, Cha +8

Skills Perception +7

Damage Resistances piercing

Damage Immunities fire, radiant

Senses darkvision 200 ft., passive Perception 17

Languages Common, Celestial, Infernal

Challenge 8 (3,900 XP)

Redemption. Any caster brave enough to cast a knock spell on a chained angel can remove the creature's shackles, but this always exposes the caster to a blast of unholy flame as a reaction. The caster takes 16 (3d10) fire damage and 16 (3d10) radiant damage, or half as much with a successful DC 16 Dexterity saving throw. If the caster survives, the angel makes an immediate DC 20 Wisdom saving throw; if it succeeds, the angel's chains fall away and it is restored to its senses and to a Good alignment. If the saving throw fails, any further attempts to cast knock on the angel's chains fail automatically for one week.

Actions

Multiattack. The chained angel makes two fiery greatsword attacks.

Fiery Greatsword. Melee Weapon Attack. +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 16 (3d10) fire damage.

Fallen Glory (Recharge 5-6). All creatures within 50 feet of the chained angel and in its line of sight take 19 (3d12) radiant damage and are knocked prone, or take half damage and aren't knocked prone with a successful DC 15 Strength saving throw.

Reactions

Fiendish Cunning. When a creature within 60 feet casts a divine spell, the chained angel can counter the spell if it succeeds on a Charisma check against a DC of 10 + the spell's level.

Description

Their wings are still feathered, but their soulless eyes betray a great rage and thirst for blood. They invariably wear chains, shackles, barbed flesh hooks, or manacles to show their captive state. Some have heavy chain leashes held by arch-devils or major demons. All chained angels have halos of pure black, and many have been flayed of their skin along one or more limbs.
Broken and Chained. These angels have been captured by fiends, tortured, and turned to serve darkness. A pack of chained angels is considered a status symbol among the servants of evil. A chained angel fights for the forces of evil as long as they remain chained, and this amuses demons and devils greatly.
Chance at Redemption. However, while their souls are tainted with the blood of innocents, in their hearts chained angels still hope to be redeemed, or at least to be given the solace of extinction. Any creature that kills a chained angel is given a gift of gratitude for the release of death, in the form of all the effects of a heroes' feast spell. If it cannot be redeemed, a chained angel is a storm of destruction.

Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.