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Angel, Deva

Size
Medium
Type
Celestial
Alignment
Lawful-Good
Armor Class
17
Speeds
30, 90 fly
Strength Score
18
Dexterity Score
18
Constitution Score
18
Intelligence Score
17
Wisdom Score
20
Charisma Score
20
Saving Throws
Wisdom, Charisma
Skill Proficiencies
Insight, Perception
Vision
Darkvision (120ft)
Languages Ref
All, Telepathy 120
Hit Points
136
Condition Immunities
Charmed, Exhaustion 1, Frightened
Resistances
Resistant to Radiant Damage, Resistant to Non-Magical Damage
Languages Prep
All, Telepathy (120ft)
Languages
All, Telepathy (120ft)

Medium celestial, lawful good


Armor Class 17 (natural armor)

Hit Points 136 (16d8+64)

Speed 30 ft., fly 90 ft.


STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
17 (+3)
WIS
20 (+5)
CHA
20 (+5)

Saving Throws Wis +9, Cha +9

Skills Insight +9, Perception +9

Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities charmed, exhaustion, frightened

Senses darkvision 120 ft., passive Perception 19

Languages all, telepathy 120 ft.

Challenge 10 (5,900 XP)

Angelic Weapons. The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

Innate Spellcasting. The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:
At will: detect evil and good
1/day each: commune, raise dead

Magic Resistance. The deva has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The deva makes two melee attacks.

Mace. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.

Healing Touch (3/Day). The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Change Shape. The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice).
In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.